Machine Intelligence

Google is at the forefront of innovation in Machine Intelligence, with active research exploring virtually all aspects of machine learning, including deep learning and more classical algorithms. Exploring theory as well as application, much of our work on language, speech, translation, visual processing, ranking and prediction relies on Machine Intelligence. In all of those tasks and many others, we gather large volumes of direct or indirect evidence of relationships of interest, applying learning algorithms to understand and generalize.

Machine Intelligence at Google raises deep scientific and engineering challenges, allowing us to contribute to the broader academic research community through technical talks and publications in major conferences and journals. Contrary to much of current theory and practice, the statistics of the data we observe shifts rapidly, the features of interest change as well, and the volume of data often requires enormous computation capacity. When learning systems are placed at the core of interactive services in a fast changing and sometimes adversarial environment, combinations of techniques including deep learning and statistical models need to be combined with ideas from control and game theory.

Recent Publications

InstructPipe: Generating Visual Blocks Pipelines with Human Instructions and LLMs
Jing Jin
Xiuxiu Yuan
Jun Jiang
Jingtao Zhou
Yiyi Huang
Zheng Xu
Kristen Wright
Jason Mayes
Mark Sherwood
Johnny Lee
Alex Olwal
Ram Iyengar
Na Li
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI), ACM, pp. 23
Preview abstract Visual programming has the potential of providing novice programmers with a low-code experience to build customized processing pipelines. Existing systems typically require users to build pipelines from scratch, implying that novice users are expected to set up and link appropriate nodes from a blank workspace. In this paper, we introduce InstructPipe, an AI assistant for prototyping machine learning (ML) pipelines with text instructions. We contribute two large language model (LLM) modules and a code interpreter as part of our framework. The LLM modules generate pseudocode for a target pipeline, and the interpreter renders the pipeline in the node-graph editor for further human-AI collaboration. Both technical and user evaluation (N=16) shows that InstructPipe empowers users to streamline their ML pipeline workflow, reduce their learning curve, and leverage open-ended commands to spark innovative ideas. View details
Learning from Label Proportions: Bootstrapping Supervised Learners via Belief Propagation
Shreyas Havaldar
Navodita Sharma
The Twelfth International Conference on Learning Representations (ICLR) (2024)
Preview abstract Learning from Label Proportions (LLP) is a learning problem where only aggregate level labels are available for groups of instances, called bags, during training, and the aim is to get the best performance at the instance-level on the test data. This setting arises in domains like advertising and medicine due to privacy considerations. We propose a novel algorithmic framework for this problem that iteratively performs two main steps. For the first step (Pseudo Labeling) in every iteration, we define a Gibbs distribution over binary instance labels that incorporates a) covariate information through the constraint that instances with similar covariates should have similar labels and b) the bag level aggregated label. We then use Belief Propagation (BP) to marginalize the Gibbs distribution to obtain pseudo labels. In the second step (Embedding Refinement), we use the pseudo labels to provide supervision for a learner that yields a better embedding. Further, we iterate on the two steps again by using the second step's embeddings as new covariates for the next iteration. In the final iteration, a classifier is trained using the pseudo labels. Our algorithm displays strong gains against several SOTA baselines for the LLP Binary Classification problem on various dataset types - Small Tabular, Large Tabular and Images. We achieve these improvements with minimal computational overhead above standard supervised learning due to Belief Propagation, for large bag sizes, even for a million samples. View details
Preview abstract Historically, much of machine learning research has focused on the performance of the algorithm alone, but recently more attention has been focused on optimizing joint human-algorithm performance. Here, we analyze a specific type of human-algorithm collaboration where the algorithm has access to a set of $n$ items, and presents a subset of size $k$ to the human, who selects a final item from among those $k$. This scenario could model content recommendation, route planning, or any type of labeling task. Because both the human and algorithm have imperfect, noisy information about the true ordering of items, the key question is: which value of $k$ maximizes the probability that the best item will be ultimately selected? For $k=1$, performance is optimized by the algorithm acting alone, and for $k=n$ it is optimized by the human acting alone. Surprisingly, we show that for multiple of noise models, it is optimal to set $k \in [2, n-1]$ - that is, there are strict benefits to collaborating, even when the human and algorithm have equal accuracy separately. We demonstrate this theoretically for the Mallows model and experimentally for the Random Utilities models of noisy permutations. However, we show this pattern is \emph{reversed} when the human is anchored on the algorithm's presented ordering - the joint system always has strictly worse performance. We extend these results to the case where the human and algorithm differ in their accuracy levels, showing that there always exist regimes where a more accurate agent would strictly benefit from collaborating with a less accurate one, but these regimes are asymmetric between the human and the algorithm's accuracy. View details
Preview abstract Advances in machine learning for health care have brought concerns about bias from the research community; specifically, the introduction, perpetuation, or exacerbation of care disparities. Reinforcing these concerns is the finding that medical images often reveal signals about sensitive attributes in ways that are hard to pinpoint by both algorithms and people. This finding raises a question about how to best design general purpose pretrained embeddings (GPPEs, defined as embeddings meant to support a broad array of use cases) for building downstream models that are free from particular types of bias. The downstream model should be carefully evaluated for bias, and audited and improved as appropriate. However, in our view, well intentioned attempts to prevent the upstream components—GPPEs—from learning sensitive attributes can have unintended consequences on the downstream models. Despite producing a veneer of technical neutrality, the resultant end-to-end system might still be biased or poorly performing. We present reasons, by building on previously published data, to support the reasoning that GPPEs should ideally contain as much information as the original data contain, and highlight the perils of trying to remove sensitive attributes from a GPPE. We also emphasise that downstream prediction models trained for specific tasks and settings, whether developed using GPPEs or not, should be carefully designed and evaluated to avoid bias that makes models vulnerable to issues such as distributional shift. These evaluations should be done by a diverse team, including social scientists, on a diverse cohort representing the full breadth of the patient population for which the final model is intended. View details
Resolving Code Review Comments with Machine Learning
Alexander Frömmgen
Jacob Austin
Peter Choy
Elena Khrapko
Marcus Revaj
Satish Chandra
2024 IEEE/ACM 46th International Conference on Software Engineering: Software Engineering in Practice (ICSE-SEIP) (to appear)
Preview abstract Code reviews are a critical part of the software development process, taking a significant amount of the code authors’ and the code reviewers’ time. As part of this process, the reviewer inspects the proposed code and asks the author for code changes through comments written in natural language. At Google, we see millions of reviewer comments per year, and authors require an average of ∼60 minutes active shepherding time between sending changes for review and finally submitting the change. In our measurements, the required active work time that the code author must devote to address reviewer comments grows almost linearly with the number of comments. However, with machine learning (ML), we have an opportunity to automate and streamline the code-review process, e.g., by proposing code changes based on a comment’s text. We describe our application of recent advances in large sequence models in a real-world setting to automatically resolve code-review comments in the day-to-day development workflow at Google. We present the evolution of this feature from an asynchronous generation of suggested edits after the reviewer sends feedback, to an interactive experience that suggests code edits to the reviewer at review time. In deployment, code-change authors at Google address 7.5% of all reviewer comments by applying an ML-suggested edit. The impact of this will be to reduce the time spent on code reviews by hundreds of thousands of engineer hours annually at Google scale. Unsolicited, very positive feedback highlights that the impact of ML-suggested code edits increases Googlers’ productivity and allows them to focus on more creative and complex tasks. View details
Creative ML Assemblages: The Interactive Politics of People, Processes, and Products
Ramya Malur Srinivasan
Katharina Burgdorf
Jennifer Lena
ACM Conference on Computer Supported Cooperative Work and Social Computing (2024) (to appear)
Preview abstract Creative ML tools are collaborative systems that afford artistic creativity through their myriad interactive relationships. We propose using ``assemblage thinking" to support analyses of creative ML by approaching it as a system in which the elements of people, organizations, culture, practices, and technology constantly influence each other. We model these interactions as ``coordinating elements" that give rise to the social and political characteristics of a particular creative ML context, and call attention to three dynamic elements of creative ML whose interactions provide unique context for the social impact a particular system as: people, creative processes, and products. As creative assemblages are highly contextual, we present these as analytical concepts that computing researchers can adapt to better understand the functioning of a particular system or phenomena and identify intervention points to foster desired change. This paper contributes to theorizing interactions with AI in the context of art, and how these interactions shape the production of algorithmic art. View details
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